Professional Experience
Darkswarm - Bitfire Games
For this top down horror shooter project I took on the role of junior level designer. My main responsibilities included iterating upon and improving mission design and layout. Some of the other tasks and responsibilities Include the following;
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Procedural Map Generation Pipeline iteration
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Procedural Map Generation design and layout
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Modular Level Design
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Visual Scripting
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Mission Design
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Enemy Design
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Writing & Voice acting
Yokai Tales: Fox - Silkroad Studios
For this ambitious deep action RPG project I took on the role of junior level designer. My main responsibilites revolved around pure level design and narrative ideation. Some of the other tasks and responsibilities Include the following;
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Level Design
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Puzzle and Challenge Design
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Narrative Worldbuilding
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Iteration on pre-existing Level Design Pipeline
Honorable Mention
Can Strike - Day Dream Studios
This Doom: Eternal & Team Fortress 2 inspired game project was made during my time studying level design at The Game Assembly. It is a personal favorite of mine and I remember the development period fondly. The contribution I am most proud of is my level design, voice acting, narrative design & dialogue writing.
This game is not only a point of pride for me, but also a good showcasing of my narrative skills when it comes to the comedical.
IMAGE SLIDESHOW / SHOWREEL
A quick tour through various projects that I have done
GROUP PROJECTS
Full game experiences made at The Game Assembly working tightly together with
Programmers, Animators, Artists & Technical Artists
Some of these games run on custom game engines that we as a group construct from scratch.