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Professional Experience

Darkswarm - Bitfire Games

For this top down horror shooter project I took on the role of junior level designer. My main responsibilities included iterating upon and improving mission design and layout. Some of the other tasks and responsibilities Include the following;

  • Procedural Map Generation Pipeline iteration

  • Procedural Map Generation design and layout 

  • Modular Level Design

  • Visual Scripting

  • Mission Design

  • Enemy Design

  • Writing & Voice acting

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Yokai Tales: Fox - Silkroad Studios

For this ambitious deep action RPG project I took on the role of junior level designer. My main responsibilites revolved around pure level design and narrative ideation. Some of the other tasks and responsibilities Include the following;

  • Level Design

  • Puzzle and Challenge Design

  • Narrative Worldbuilding

  • Iteration on pre-existing Level Design Pipeline

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Honorable Mention

Can Strike - Day Dream Studios
For this Doom: Eternal & Team Fortress 2 inspired game project made during my time studying level design at The Game Assembly is a personal favorite of mine. The contribution I am most proud of is my level design, voice acting and dialogue writing.

This game is not only a point of pride for me, but also a good showcasing of my narrative skills when it comes to the comedical.

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Project 01: Powersurge

A first Person stealth shooter Combat Experience with a focus on multiple paths and visual storytelling. 
Focus Areas: Worldbuilding, scripting & stealth gameplay.

TGA PORTFOLIO PROJECTS

Umberview

Project 02: The Umberhold

A Semi-linear branching first person fantasy RPG experience with a focus on interactive gameplay, melee combat, worldbuilding and stealth.

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Project 03: Weaveborn

A linear branching first person fantasy RPG experience with a focus on physics based puzzles, worldbuilding and combat encounters.

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IMAGE SLIDESHOW / SHOWREEL

A quick tour through various projects that I have done

GROUP PROJECTS

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Full game experiences made at The Game Assembly working tightly together with

Programmers, Animators, Artists & Technical Artists

Some of these games run on custom game engines that we as a group construct from scratch.

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Runner

Moonbound

Game project 1
6 Weeks Halftime

14 Game Developers

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Mobile Puzzle Game

Little Crimson

Game Project 2

6 Weeks Halftime

13 Game Developers

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2D RPG

The Travelings

Game Project 5

8 Weeks Halftime

14 Game Developers

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Action RPG

Spite: Journey To The Top

Game Project 6

14 Weeks Halftime

21 Game Developers

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Shoot-em-up

Cute 'Em Up

Game Project 3
8 Weeks Halftime
14 Game Developers

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2D Platformer

Popover

Game Project 4

8 Weeks Halftime

14 Game Developers

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Third Person Shooter

Zenith

Game Project 7

14 Weeks Halftime

21 Game Developers

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First Person Shooter

Can Strike

Our final project with our group before we all scatter and begin our internships.

This is a bigger project that will span 9 weeks full time.

Group size: 15 game developers

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