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A 2D Platformer With No Jumping
About
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Project time spanned 8 weeks (Half-time)
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Reference game - Bomb Chicken
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Maps made in Unity engine then ported to the inhouse TGE engine here at TGA.
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Instead of jumping, player uses bomb-cakes to gain upwards momentum.
My Contribution:
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Level Designing some levels alongisde my LD colleagues.
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Narrative Design contributor
PROJECT SHOWREEL
Programmers
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August Smith
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Markus Hermelin
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Neo Nemeth
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Patrik Fridh
Graphial artists
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Albin Bång
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Max Kock
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Daniel Gryningstjerna
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Elin Ekelöw
Animators
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Moa Bergman
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Jacob Fransson
Level Designers
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Hannes Wäst (me)
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Aleksander Bjelovuk
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Tony Palm AKA Tony Heurlin
Music
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Viggo Robert
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Daniel Tjäder
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