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A 2D Platformer With No Jumping

About

  • Project time spanned 8 weeks (Half-time)

  • Reference game - Bomb Chicken

  • Maps made in Unity engine then ported to the inhouse TGE engine here at TGA.

  • Instead of jumping, player uses bomb-cakes to gain upwards momentum.

My Contribution:

  • Level Designing some levels alongisde my LD colleagues.

  • Narrative Design contributor

PROJECT SHOWREEL

Programmers

  • August Smith

  • Markus Hermelin

  • Neo Nemeth

  • Patrik Fridh

Graphial artists

  • Albin Bång

  • Max Kock

  • Daniel Gryningstjerna

  •  Elin Ekelöw

Animators

  • Moa Bergman

  • Jacob Fransson

Level Designers

  • Hannes Wäst (me)

  • Aleksander Bjelovuk

  • Tony Palm AKA Tony Heurlin

Music

  • Viggo Robert

  • Daniel Tjäder

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