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Can Strike - A doom clone with humour
About
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Project time spanned 14 weeks (Half-time)
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Reference game - Doom Eternal & Team Fortress 2
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Levels made in Firefly, an Inhouse engine constructed from scratch by our amazing programmer colleauges.
My Contribution:
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Level Designing some levels alongisde my LD colleagues, switching ownership and iterating on eachothers design.
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Narrative Design contributor
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Tweaking combat stats for both enemies and player
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Voice Acting
This one is on Steam!
Programmers
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Carl Uvebrant
Technical Artists
Graphial artists
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Linus Härstedt
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Simon Grefbäck
Animators
Level Designers
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Hannes Wäst (me)
Music Production & Composition
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